About the game

DuaLight is a challenging 2D pixel art hyper-casual platformer. The true path lies in the reflection. Navigate levels where the real world tricks your eyes, and only those who watch the reflection below can move forward. Minimalist and short.

In DuaLight – A Reflected Game, nothing is as it seems… or rather, everything only appears in the reflection. You control a character in a world where invisible platforms can’t be seen in the real world, but only in the reflection below the screen.

You’ll encounter spikes and invisible platforms until you look at the reflection and realize the path was there all along.

Featuring minimalist visuals, simple controls, and basic platforming difficulty, DuaLight delivers a short hyper-casual experience, perfect for players who enjoy quick challenges and mind-bending logic.

Get ready to jump not only on visible platforms but on invisible ones too.

Controls

Use the W, A, S, D keys or the arrow keys to move. Press W, the up arrow, or the spacebar to jump.

Especial Thanks

Musics/Sounds: 

- Abstraction - Music Loop Bundle https://abstractionmusic.com/

- Minifantasy_Dungeon_SFX https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack

Assets: 

- R. Mocci - https://rmocci.itch.io/pixel-special

- KingBell https://kingbell.itch.io/

- Pixel Frog https://pixelfrog-assets.itch.io/pixel-adventure-1

- Cainos - https://cainos.itch.io/pixel-art-platformer-village-props

Fonts:

- datagoblin - https://datagoblin.itch.io/monogram

Thanks for playing! Made by gamers for those who love to play!

Follow us on social media, all at @lowpixelbyte :)

Updated 18 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorLow Pixel Byte
GenrePlatformer
Made withGDevelop
Tags2D, brazilian, Casual, hyper-casual, Minimalist, No AI
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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(+1)

The beginning is the hardest part. Those jumps are crazy precise. And you never made anything invisible in the lower half, so you can just watch that and the game has no gimmick. It works better if some stuff is only visible on the top and some stuff only on the bottom.

Thanks for your feedback! We've received several ideas for making some changes to the platforming, the most common suggestion being that you end up playing by just looking at your reflection. We already have some ideas for expanding on this. Thanks again!

(+1)

Finally made it after a long time lol.

Did it take too long? Did something just get frustrating, or do you think the difficulty is "okay" for the casual level we're aiming for? Thanks!

Yes, it's good

(+1)

show

Valeeu!